The comfortable framework for making games in Wren
Wren allows scripts to import modules of reusable functionality specific to the embedding environment.
In our case, DOME allows for modules to be imported by path like this:
import "[module_path]" for ClassName
DOME currently resolves paths in a very simple way: All are relative to the entry point of the game, which is usually main.wren
.
Module paths are resolved with the following priority:
random
and meta
.As an example, imagine this directory structure:
.
+-- dome
+-- main.wren
+-- map.wren
+-- objects
+-- sprite.wren
+-- background.wren
+-- utils
+-- math.wren
+-- vectors.wren
To import a class from utils/math.wren
from objects/sprite.wren
, you would have an import statement like this:
import "./utils/math" for Math
This is because even though sprite.wren
is in the objects
folder, the path has to be relative to the main.wren
of the project.